State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · January 2023

Top 5 City Building Games on iOS in New Zealand Q4 2022

Explore the performance of the top 5 city building games on iOS in New Zealand during Q4 2022, highlighting key metrics like weekly downloads, revenue, and active users.

Top 5 City Building Games on iOS in New Zealand Q4 2022

In the fourth quarter of 2022, the top 5 city building games on iOS in New Zealand saw varying levels of performance in weekly downloads, revenue, and active users. Here's a detailed look at how each game fared, based on data from Sensor Tower.

MONOPOLY Tycoon, developed by Nvizzio Creations, experienced a decline in weekly downloads from approximately 1K in late September to around 51 by the end of December. Weekly revenue showed fluctuations, peaking at $238 at the start of the quarter and ending at $163 in the last week of December. Active users also saw a downward trend, starting at 1.2K and decreasing to 220 by the end of the quarter.

SimCity BuildIt from Electronic Arts showed moderate weekly download numbers, ranging between 80 and 368 throughout the quarter. The game’s revenue peaked at $2.6K in late November, with another notable peak of $2K in the last week of December. Active users remained relatively stable, averaging around 2.5K throughout the quarter.

The Simpsons™: Tapped Out, also by Electronic Arts, saw consistent weekly downloads, averaging around 90. Revenue had significant spikes, particularly in mid-November with a peak of $3.7K, before stabilizing around $450 by the end of December. Active users maintained a steady count, hovering around 500 throughout the quarter.

Family Guy The Quest for Stuff, published by Jam City, Inc., had weekly downloads fluctuating between 42 and 95. Revenue showed a notable increase, peaking at $396 in late November, and then stabilizing around $253 towards the end of the quarter. Active users remained consistent, averaging around 200.

Smurfs' Village, developed by Garden City Games, had relatively low download numbers, ranging from 22 to 76. The game’s revenue peaked at $652 in late November, with a secondary peak of $388 in the last week of December. Active users demonstrated stability, averaging around 270 throughout the quarter.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023